uncareful: (Default)
♦ ᴍᴀɢɢɪᴇ-ᴍᴀʏ ᴡᴇsᴛ ✮ ([personal profile] uncareful) wrote2016-02-25 08:22 pm

a dame that knows the ropes isn't likely to get tied up.

ᴛ ɪ ᴛ ʟ ᴇ

maggie-may west
level seven half-elf
smart hero 4
charismatic hero 2
mage 1

strength 11 (0)
dexterity 15 (+2)
constitution 13 (+1)
intelligence 18 (+4)
wisdom 14 (+2)
charisma 18 (+4)

ᴠ ɪ ᴛ ᴀ ʟ s ᴛ ᴀ ᴛ s

fort save +4
ref save +7
will save +8
action points #
initiative +2
hit points #
defense 15
base attack bonus +3
melee +3 ; ranged +5
damage weapon hitdie

s ᴋ ɪ ʟ ʟ s

*bluff +16
*concentration +5
*craft (chem) +10
*decipher script +14
*diplomacy +18
*disable device +11
*disguise +16
drive +3
*gather info +14
hide +9
*intimidate +7
*k (arcana) +10
listen +8
*move silently +9
*language elven
*language portuguese
*language spanish
*research +10
*search +5
sense motive +7
*sleight of hand +4
*spellcraft +5
spot +8
skill +#

ᴛ ᴀ ʟ ᴇ ɴ ᴛ s & ғ ᴇ ᴀ ᴛ s

fast-talk
applies her charismatic level as a competence bonus on any bluff, diplomacy, or gamble checks while attempting to lie, cheat, or otherwise bend the truth
linguist
when encountering a new language, perform a check to determine if she can understand it; spoken language is an intelligence check, written is a decipher script check. check is made with a bonus equal to her smart level (+4)
savant
bonus equal to her smart level when making decipher script and disable device checks
trick
the ability to temporarily confuse a target throgh the use of ploy and deception; she uses a full-round action to make an intelligence check, adding her smart level as a bonus
archaic weapons proficiency
no penalty on attack rolls using any kind of archaic weapon
brawl
+1 competence bonus on attack rolls when making unarmed attack; deals damage 1d6 + str mod
deceptive
+2 bonus on bluff and disguise checks
iron will
+2 bonus on will saves
lightning reflexes
+2 bonus on reflex saves
simple weapons proficiency
makes attack rolls with simple weapons normally
smart plus
add 2 smart hero talents (linguist & trick)
spellslinger
for any one spellcasting advanced class in which you have levels, you can prepare and cast one additional spell per spell level known
stealthy
+2 bonus on hide and move silently checks
trustworthy
+2 bonus on diplomacy and gather information checks
weapon finesse (metal baton)
with the selected melee weapon, you may use dexterity modifier instead of your strength modifier on attack rolls