a dame that knows the ropes isn't likely to get tied up.
ᴛ ɪ ᴛ ʟ ᴇ | |||
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maggie-may west level seven half-elf smart hero 4 charismatic hero 2 mage 1 |
strength 11 (0) dexterity 15 (+2) constitution 13 (+1) intelligence 18 (+4) wisdom 14 (+2) charisma 18 (+4) |
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ᴠ ɪ ᴛ ᴀ ʟ s ᴛ ᴀ ᴛ s | |||
fort save +4 ref save +7 will save +8 action points # initiative +2 | hit points # defense 15 base attack bonus +3 melee +3 ; ranged +5 damage weapon hitdie |
s ᴋ ɪ ʟ ʟ s | |||
*bluff +16 | *concentration +5 | ||
*craft (chem) +10 | *decipher script +14 | ||
*diplomacy +18 | *disable device +11 | ||
*disguise +16 | drive +3 | ||
*gather info +14 | hide +9 | ||
*intimidate +7 | *k (arcana) +10 | ||
listen +8 | *move silently +9 | ||
*language elven | *language portuguese | ||
*language spanish | *research +10 | ||
*search +5 | sense motive +7 | ||
*sleight of hand +4 | *spellcraft +5 | ||
spot +8 | skill +# |
ᴛ ᴀ ʟ ᴇ ɴ ᴛ s & ғ ᴇ ᴀ ᴛ s | |||
fast-talk applies her charismatic level as a competence bonus on any bluff, diplomacy, or gamble checks while attempting to lie, cheat, or otherwise bend the truth linguist when encountering a new language, perform a check to determine if she can understand it; spoken language is an intelligence check, written is a decipher script check. check is made with a bonus equal to her smart level (+4) savant bonus equal to her smart level when making decipher script and disable device checks trick the ability to temporarily confuse a target throgh the use of ploy and deception; she uses a full-round action to make an intelligence check, adding her smart level as a bonus | archaic weapons proficiency no penalty on attack rolls using any kind of archaic weapon brawl +1 competence bonus on attack rolls when making unarmed attack; deals damage 1d6 + str mod deceptive +2 bonus on bluff and disguise checks iron will +2 bonus on will saves lightning reflexes +2 bonus on reflex saves simple weapons proficiency makes attack rolls with simple weapons normally smart plus add 2 smart hero talents (linguist & trick) spellslinger for any one spellcasting advanced class in which you have levels, you can prepare and cast one additional spell per spell level known stealthy +2 bonus on hide and move silently checks trustworthy +2 bonus on diplomacy and gather information checks weapon finesse (metal baton) with the selected melee weapon, you may use dexterity modifier instead of your strength modifier on attack rolls |
current: 21510xp
species bonuses.
➳ +2 bonus on saves against enchantment spells or effects
➳ can see twice as far as a human in low-light; retains ability to distinguish color and detail in these conditions
➳ +1 bonus on listen, search, and spot checks
➳ +2 bonus on diplomacy and gather information checks
➳ bonus feat archaic weapons proficiency
➳ read/write/speak elven as free language skills
class level bonuses.
BAB +1 FORT +0 REF +0 WILL +2 DEF +1 [char lvl 2; smart lvl 2]
BAB +1 FORT +1 REF +1 WILL +2 DEF +1 [char lvl 3; smart lvl 3]
BAB +2 FORT +1 REF +1 WILL +2 DEF +1 [char lvl 4; smart lvl 4] (+1 to charisma score)
BAB +0 FORT +1 REF +1 WILL +0 DEF +0 [char lvl 5; charismatic lvl 1]
BAB +1 FORT +2 REF +2 WILL +0 DEF +1 [char lvl 6; charismatic lvl 2]
BAB +0 FORT +0 REF +0 WILL +2 DEF +1 [char lvl 7; mage lvl 1]
gifts/purchases.
wanted feats.
level plans.