uncareful: (0)
♦ ᴍᴀɢɢɪᴇ-ᴍᴀʏ ᴡᴇsᴛ ✮ ([personal profile] uncareful) wrote 2016-03-03 10:35 pm (UTC)

current: 21510xp

CLASS - SMART HERO [ level four ]
ability: intelligence
hit die: 1d6
skill points: 9 + int
CLASS - CHARISMATIC HERO [ level two ]
ability: charisma
hit die: 1d6
skill points: 7 + int
CLASS - MAGE [ level one ]
ability: intelligence
hit die: 1d6 + con
skill points: 7 + int
VITAL STATS
strength: 11 (0)
dexterity: 15 (+2)
constitution: 13 (+1)
intelligence: 18 (+4)
wisdom: 14 (+2)
charisma: 18 (+4)

fortitude save: 4 = 1 [con] + 1 [smart] + 2 [charismatic]
reflex save: 7 = 2 [dex] + 1 [smart] + 2 [charismatic] + 2 [lightning reflexes]
will save: 8 = 2 [wis] + 2 [smart] + 2 [mage] + 2 [iron will]
action points: 47 / 47
initiative: 2 = 2 [dex]

hit points:
defense: 15 = 10 + 2 [dex] + 1 [smart] + 1 [charismatic] + 1 [mage]
base attack bonus: 3 = 2 [smart] + 1 [charismatic] + 0 [mage]
melee: 3 = 3 [BAB] + 0 [str]
ranged: 5 = 3 [BAB] + 2 [dex]
excalibur: 2 = 3 [BAB] + 2 [dex] + 1 [magic weapon] - 4 [not proficient in personal firearms]
enhanced metal baton: 7 = 3 [BAB] + 2 [dex, weapon finesse] +2 [enhanced]
OCCUPATION:
criminal: this illicit starting occupation reveals a background from the wrong side of the law. this occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals.
skills: move silently & sleight of hand
bonus feat: brawl
SKILLS
balance: 2 = 2[dex]; armor penalty
*bluff: 16 = 4[cha] + 10[rank] + 2[deceptive]
climb: 0 = 0[str]; armor penalty
*computer use: 4 = 4[int]
*concentration: 5 = 1[con] + 4[rank]
*craft (chemical): 10 = 4[int] + 6[rank]
*craft (electronic): 4 = 4[int]
*craft (mechanical): 4 = 4[int]
*craft (pharmaceutical): 4 = 4[int]
*craft (structural): 4 = 4[int]
*craft (visual arts): 4 = 4[int]
*craft (writing): 4 = 4[int]
*decipher script: 14 = 4[int] + 6[rank] +4[savant]
*demolitions: 4 = 4[int]
*diplomacy: 18 = 4[cha] + 6[rank] + 2[bluff] + 2[sense motive] + 2[trustworthy] + 2[half-elf]
*disable device: 11 = 2[dex] + 5[rank] + 4[savant]
*disguise: 16 = 4[cha] + 10[rank] + 2[deceptive]
drive: 3 = 2[dex] + 1[rank]
escape artist: 2 = 2[dex]; armor penalty
*forgery: 4 = 4[int]
gamble: 2 = 2[wis]
*gather information: 14 = 4[cha] + 6[rank] + 2[trustworthy] + 2[half-elf]
*handle animal: 4 = 4[cha]
hide: 9 = 2[dex] + 5[rank] + 2[stealthy]; armor penalty
*intimidate: 7 = 4[cha] + 1[rank] + 2[bluff]
*investigate: 4 = 4[int]
jump: 0 = 0[str]; armor penalty
*knowledge (arcane lore): 10 = 4[int] + 6[rank]
*knowledge (art): 4 = 4[int]
*knowledge (behavioral sciences): 4 = 4[int]
*knowledge (business): 4 = 4[int]
*knowledge (civics): 4 = 4[int]
*knowledge (current events): 4 = 4[int]
*knowledge (earth and life sciences): 4 = 4[int]
*knowledge (history): 4 = 4[int]
*knowledge (physical sciences): 4 = 4[int]
*knowledge (popular culture): 4 = 4[int]
*knowledge (streetwise): 4 = 4[int]
*knowledge (tactics): 4 = 4[int]
*knowledge (technology): 4 = 4[int]
*knowledge (theology & philosophy): 4 = 4[int]
listen: 8 = 2[wis] + 5[rank] + 1[half-elf]
*move silently: 9 = 2[dex] + 2[rank] + 2[stealthy] + 3[familiar]; armor penalty
*navigate: 4 = 4[int]
*perform: 4 = 4[cha]
pilot: 2 = 2[dex]
*read/write/speak: elven
*read/write/speak: portugese
*read/write/speak: spanish
*repair: 4 = 4[int]
*research: 10 = 4[int] + 6[rank]
ride: 2 = 2[dex]
*search: 5 = 4[int] + 1[half-elf]
sense motive: 7 = 2[wis] + 5[rank]
*sleight of hand: 4 = 2[dex] + 2[bluff]; armor penalty
*spellcraft: 5 = 4[int] + 1[rank]
spot: 8 = 2[wis] + 5[rank] + 1[half-elf]
survival: 2 = 2[wis]
swim: 0 = 0[str]; armor penalty
treat injury: 2 = 2[wis]
tumble: 2 = 2[dex]; armor penalty
FEATS
archaic weapons proficiency: no penalty on attack rolls using any kind of archaic weapon
brawl: +1 competence bonus on attack rolls when making an unarmed attack; deals damage 1d6 + str
deceptive: +2 bonus on bluff and disguise checks
iron will: +2 bonus on will saves
lightning reflexes: +2 bonus on reflex saves
simple weapon proficiency: make attack rolls with simple weapons normally
smart plus: adds two smart hero talents (linguist, trick)
spellslinger: for any one spellcasting advanced class in which you have levels, you can prepare and cast one additional spell per spell level known.
stealthy: +2 bonus of hide and move silently checks
trustworthy: +2 bonus on diplomacy and gather information checks
weapon finesse (metal baton): with the selected melee weapon, you may use dexterity modifier instead of your strength modifier on attack rolls
TALENTS
fast-talk: applies her charismatic level as a competence bonus on any bluff, diplomacy, or gamble checks while attempting to lie, cheat, or otherwise bend the truth
linguist: when encountering a new language, perform a check to determine if she can understand it; check is made with a bonus equal to her smart level (spoken language is an intelligence check, written is a decipher script check)
savant: bonus equal to her smart level when making decipher script and disable device checks
trick: the ability to temporarily confuse a target through the use of ploy and deception; she uses a full-round action to make an intelligence check, adding her smart level as a bonus

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