criminal: this illicit starting occupation reveals a background from the wrong side of the law. this occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals. skills: move silently & sleight of hand bonus feat: brawl
archaic weapons proficiency: no penalty on attack rolls using any kind of archaic weapon brawl: +1 competence bonus on attack rolls when making an unarmed attack; deals damage 1d6 + str deceptive: +2 bonus on bluff and disguise checks iron will: +2 bonus on will saves lightning reflexes: +2 bonus on reflex saves simple weapon proficiency: make attack rolls with simple weapons normally smart plus: adds two smart hero talents (linguist, trick) spellslinger: for any one spellcasting advanced class in which you have levels, you can prepare and cast one additional spell per spell level known. stealthy: +2 bonus of hide and move silently checks trustworthy: +2 bonus on diplomacy and gather information checks weapon finesse (metal baton): with the selected melee weapon, you may use dexterity modifier instead of your strength modifier on attack rolls
TALENTS
fast-talk: applies her charismatic level as a competence bonus on any bluff, diplomacy, or gamble checks while attempting to lie, cheat, or otherwise bend the truth linguist: when encountering a new language, perform a check to determine if she can understand it; check is made with a bonus equal to her smart level (spoken language is an intelligence check, written is a decipher script check) savant: bonus equal to her smart level when making decipher script and disable device checks trick: the ability to temporarily confuse a target through the use of ploy and deception; she uses a full-round action to make an intelligence check, adding her smart level as a bonus
current: 21510xp