a dame that knows the ropes isn't likely to get tied up.
ᴛ ɪ ᴛ ʟ ᴇ | |||
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maggie-may west level seven half-elf smart hero 4 charismatic hero 2 mage 1 |
strength 11 (0) dexterity 15 (+2) constitution 13 (+1) intelligence 18 (+4) wisdom 14 (+2) charisma 18 (+4) |
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ᴠ ɪ ᴛ ᴀ ʟ s ᴛ ᴀ ᴛ s | |||
fort save +4 ref save +7 will save +8 action points # initiative +2 | hit points # defense 15 base attack bonus +3 melee +3 ; ranged +5 damage weapon hitdie |
s ᴋ ɪ ʟ ʟ s | |||
*bluff +16 | *concentration +5 | ||
*craft (chem) +10 | *decipher script +14 | ||
*diplomacy +18 | *disable device +11 | ||
*disguise +16 | drive +3 | ||
*gather info +14 | hide +9 | ||
*intimidate +7 | *k (arcana) +10 | ||
listen +8 | *move silently +9 | ||
*language elven | *language portuguese | ||
*language spanish | *research +10 | ||
*search +5 | sense motive +7 | ||
*sleight of hand +4 | *spellcraft +5 | ||
spot +8 | skill +# |
ᴛ ᴀ ʟ ᴇ ɴ ᴛ s & ғ ᴇ ᴀ ᴛ s | |||
fast-talk applies her charismatic level as a competence bonus on any bluff, diplomacy, or gamble checks while attempting to lie, cheat, or otherwise bend the truth linguist when encountering a new language, perform a check to determine if she can understand it; spoken language is an intelligence check, written is a decipher script check. check is made with a bonus equal to her smart level (+4) savant bonus equal to her smart level when making decipher script and disable device checks trick the ability to temporarily confuse a target throgh the use of ploy and deception; she uses a full-round action to make an intelligence check, adding her smart level as a bonus | archaic weapons proficiency no penalty on attack rolls using any kind of archaic weapon brawl +1 competence bonus on attack rolls when making unarmed attack; deals damage 1d6 + str mod deceptive +2 bonus on bluff and disguise checks iron will +2 bonus on will saves lightning reflexes +2 bonus on reflex saves simple weapons proficiency makes attack rolls with simple weapons normally smart plus add 2 smart hero talents (linguist & trick) spellslinger for any one spellcasting advanced class in which you have levels, you can prepare and cast one additional spell per spell level known stealthy +2 bonus on hide and move silently checks trustworthy +2 bonus on diplomacy and gather information checks weapon finesse (metal baton) with the selected melee weapon, you may use dexterity modifier instead of your strength modifier on attack rolls |